#ifndef POINTLIGHT_H
#define POINTLIGHT_H

#include "Color/Color.h"
#include "Vector/Vector.h"

struct Lighting{
    Color diffuse;
    Color specular;
};

struct LightIntensity{
	double diffuse;
	double specular;
};

struct PointLight{
	Vector position;
	Color diffuseColor;
	float diffusePower;
	Color specularColor;
	float specularPower;
};

#endif
